The teen game
Students use standard place-value partitioning to represent 'teen' numbers.
Additional details |
|
| Year level(s) | Year 1 |
|---|---|
| Audience | Teacher |
| Purpose | Teaching resource, Teaching strategies |
| Format | Downloadable resources |
| Teaching strategies and pedagogical approaches | Concrete Representational Abstract model, Culturally responsive pedagogies, Explicit teaching |
| Keywords | renaming number, place value, counting, place value, RAMR, YuMi Deadly Mathematics |
Curriculum alignment |
|
| Curriculum connections | Numeracy, Aboriginal and Torres Strait Islander Histories and Culture |
| Strand and focus | Number, Build understanding |
| Topics | Place value |
| AC: Mathematics (V9.0) content descriptions |
AC9M1N03
Quantify sets of objects, to at least 120, by partitioning collections into equal groups using number knowledge and skip counting |
| Numeracy progression |
Counting processes (P6)
Number and place value (P4) |
Copyright details |
|
| Organisation | Queensland University of Technology |
| Copyright | © Queensland University of Technology. Creative Commons BY-NC-SA 4.0. |
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