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The teen game
Students find as many ways as possible to represent and partition 'teen' numbers using bundling sticks, Unifix cubes, counters, drawings and symbols.
Additional details |
|
| Year level(s) | Year 1 |
|---|---|
| Audience | Teacher |
| Purpose | Teaching resource, Teaching strategies |
| Format | Downloadable resources |
| Teaching strategies and pedagogical approaches | Concrete Representational Abstract model, Culturally responsive pedagogies, Explicit teaching |
| Keywords | renaming number, place value, counting, place value, RAMR, YuMi Deadly Mathematics |
Curriculum alignment |
|
| Curriculum connections | Numeracy, Aboriginal and Torres Strait Islander Histories and Culture |
| Strand and focus | Number, Build understanding |
| Topics | Place value |
| AC: Mathematics (V9.0) content descriptions |
AC9M1N03
Quantify sets of objects, to at least 120, by partitioning collections into equal groups using number knowledge and skip counting |
| Numeracy progression |
Counting processes (P6)
Number and place value (P4) |
Copyright details |
|
| Organisation | Queensland University of Technology |
| Copyright | © Queensland University of Technology. Creative Commons BY-NC-SA 4.0. |
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Which one doesn’t belong? 1
A video demonstrating the 'Which one doesn't belong?' maths talk routine.
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Let's talk 4: Part 1
A video for students that explores different strategies for adding three numbers together.
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Let’s talk 1
A video for students that explores various strategies for solving a subtraction problem.
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Counting with understanding up to 100
A video for students to help them think like a mathematician when counting.
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Let's talk 3: Part 2
A video that uses counting and various addition strategies to work out how many dots on three ten frames.
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Let's talk 3: Part 1
A video that uses counting and various addition strategies to work out how many dots on two ten frames.
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Race to zero
A partner game where players practise subtraction and draw on their knowledge of place value.
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