Stage 1 thinking mathematically resource: ten-frame filler Image

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Stage 1 thinking mathematically resource: ten-frame filler

Watch the video to see how to play a strategy game to fill as many ten frames as you can. The game is played with a dice and a sheet with ten frames. A player who completes the ten frame (for example, rolling a three and there is a ten frame with seven already filled), claims it by writing their initials on top of the ten frame. The player with the most ten frames at the end is the winner!

Additional details

Year level(s) Foundation, Year 1
Purpose Teaching resource, Student task
Format Video
Teaching strategies and pedagogical approaches Concrete Representational Abstract model, Questioning, Culturally responsive pedagogies
Keywords thinking mathematically

Curriculum alignment

Strand and focus Number, Build understanding, Apply understanding
Topics Place value
AC: Mathematics content descriptions

Connect number names, numerals and quantities, including zero, initially up to 10 and then beyond

ACMNA013 Recognise, model, read, write and order numbers to at least 100. Locate these numbers on a number line
National numeracy learning progression Quantifying numbers - QuN4

Copyright details


NSW Government Department of Education


© State of New South Wales (Department of Education), 2021. Creative Commons BY 4.0.