Stage 1 thinking mathematically resource: ten-frame filler Image

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Stage 1 thinking mathematically resource: ten-frame filler

Watch the video to see how to play a strategy game to fill as many ten frames as you can. The game is played with a dice and a sheet with ten frames. A player who completes the ten frame (for example, rolling a three and there is a ten frame with seven already filled), claims it by writing their initials on top of the ten frame. The player with the most ten frames at the end is the winner!

Additional details

Year level(s) Foundation, Year 1
Purpose Teaching resource, Student task
Format Video
Teaching strategies and pedagogical approaches Concrete Representational Abstract model, Questioning, Culturally responsive pedagogies
Keywords thinking mathematically

Curriculum alignment

Strand and focus Number, Build understanding, Apply understanding
Topics Place value
AC: Mathematics (V9.0) content descriptions
AC9M1N01
Recognise, represent and order numbers to at least 120 using physical and virtual materials, numerals, number lines and charts

AC9MFN01

Name, represent and order numbers including zero to at least 20, using physical and virtual materials and numerals


Numeracy progression Number and place value (P2, P4)

Copyright details

Organisation

NSW Government Department of Education

Copyright

© State of New South Wales (Department of Education), 2021. Creative Commons BY 4.0.