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Stage 1 thinking mathematically resource: ten-frame filler
Watch the video to see how to play a strategy game to fill as many ten frames as you can. The game is played with a dice and a sheet with ten frames. A player who completes the ten frame (for example, rolling a three and there is a ten frame with seven already filled), claims it by writing their initials on top of the ten frame. The player with the most ten frames at the end is the winner!
Additional details |
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Year level(s) | Foundation, Year 1 |
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Purpose | Teaching resource, Student task |
Format | Video |
Teaching strategies and pedagogical approaches | Concrete Representational Abstract model, Questioning, Culturally responsive pedagogies |
Keywords | thinking mathematically |
Curriculum alignment |
|
Strand and focus | Number, Build understanding, Apply understanding |
Topics | Place value |
AC: Mathematics content descriptions |
ACMNA002
Connect number names, numerals and quantities, including zero, initially up to 10 and then beyond
ACMNA013
Recognise, model, read, write and order numbers to at least 100. Locate these numbers on a number line
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National numeracy learning progression |
Quantifying numbers
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QuN4
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Copyright details |
|
Organisation | NSW Government Department of Education |
Copyright | © State of New South Wales (Department of Education), 2021. Creative Commons BY 4.0. |
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