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Stage 1 thinking mathematically resource: Ten-frame filler
Watch the video to see how to play a strategy game to fill as many ten-frames as you can. The game is played with a dice and a sheet with ten-frames. A player who completes the ten-frame (for example, rolling a three and there is a ten-frame with seven already filled), claims it by writing their initials on top of the ten-frame. The player with the most ten-frames at the end is the winner!
Additional details |
|
| Year level(s) | Foundation, Year 1 |
|---|---|
| Purpose | Teaching resource, Student task |
| Format | Video |
| Teaching strategies and pedagogical approaches | Concrete Representational Abstract model, Questioning, Culturally responsive pedagogies |
| Keywords | thinking mathematically |
Curriculum alignment |
|
| Strand and focus | Number, Build understanding, Apply understanding |
| Topics | Place value |
| AC: Mathematics (V9.0) content descriptions |
AC9M1N01
Recognise, represent and order numbers to at least 120 using physical and virtual materials, numerals, number lines and charts
AC9MFN01
Name, represent and order numbers including zero to at least 20, using physical and virtual materials and numerals |
| Numeracy progression |
Number and place value (NPV2, P4)
|
Copyright details |
|
| Organisation | NSW Government Department of Education |
| Copyright | © State of New South Wales (Department of Education), 2021. Creative Commons BY 4.0. |
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