The vile vendor: questions
Students use a vending machine to get a vile-flavoured drink such as cabbage, smelly sock or rusty nail. The machine serves a can of drink randomly from four slots. Students work out the likelihood of getting each flavour. They then choose a matching probability word: impossible, unlikely, equal, likely or certain. Students then move on to filling the slots with drink flavours to match the given likelihood statements.
Additional details |
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Year level(s) | Year 3 |
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Purpose | Student task |
Format | Interactive |
Teaching strategies and pedagogical approaches | Concrete Representational Abstract model, Questioning, Culturally responsive pedagogies |
Curriculum alignment |
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Strand and focus | Probability |
Topics | Chance and probability |
AC: Mathematics (V9.0) content descriptions |
AC9M3P01
Identify practical activities and everyday events involving chance; describe possible outcomes and events as "likely" or "unlikely" and identify some events as "certain" or "impossible" explaining reasoning |
Numeracy progression |
Understanding chance (P2)
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Copyright details |
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Organisation | Education Services Australia |
Copyright | © 2016 Education Services Australia. Creative Commons BY-SA 3.0 AU. |
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