The vile vendor: questions
Students use a vending machine to get a vile-flavoured drink such as cabbage, smelly sock or rusty nail. The machine serves a can of drink randomly from four slots. Students work out the likelihood of getting each flavour. They then choose a matching probability word: impossible, unlikely, equal, likely or certain. Students then move on to filling the slots with drink flavours to match the given likelihood statements.
Additional details |
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Year level(s) | Year 2 |
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Purpose | Student task |
Format | Interactive |
Teaching strategies and pedagogical approaches | Concrete Representational Abstract model, Questioning, Culturally responsive pedagogies |
Curriculum alignment |
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Strand and focus | Probability |
Topics | Chance and probability |
AC: Mathematics content descriptions |
ACMSP047
Identify practical activities and everyday events that involve chance. Describe outcomes as ‘likely’ or ‘unlikely’ and identify some events as ‘certain’ or ‘impossible’
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National numeracy learning progression |
Understanding chance
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UnC1
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Copyright details |
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Organisation | Education Services Australia |
Copyright | © 2016 Education Services Australia. Creative Commons BY-SA 3.0 AU. |
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