The vile vendor: questions
Students use a vending machine to get a vile-flavoured drink such as cabbage, smelly sock or rusty nail. The machine serves a can of drink randomly from four slots. Students work out the likelihood of getting each flavour. They then choose a matching probability word: impossible, unlikely, equal, likely or certain. Students then move on to filling the slots with drink flavours to match the given likelihood statements.
|Year level(s)||Year 2|
|Teaching strategies and pedagogical approaches||Concrete Representational Abstract model, Questioning, Culturally responsive pedagogies|
|Strand and focus||Probability|
|Topics||Chance and probability|
|AC: Mathematics content descriptions||
ACMSP047 Identify practical activities and everyday events that involve chance. Describe outcomes as ‘likely’ or ‘unlikely’ and identify some events as ‘certain’ or ‘impossible’
|National numeracy learning progression||
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