The vile vendor: questions

Students use a vending machine to get a vile-flavoured drink such as cabbage, smelly sock or rusty nail. The machine serves a can of drink randomly from four slots. Students work out the likelihood of getting each flavour. They then choose a matching probability word: impossible, unlikely, equal, likely or certain. Students then move on to filling the slots with drink flavours to match the given likelihood statements.

Additional details

Year level(s) Year 2
Purpose Student task
Format Interactive
Teaching strategies and pedagogical approaches Concrete Representational Abstract model, Questioning, Culturally responsive pedagogies

Curriculum alignment

Strand and focus Probability
Topics Chance and probability
AC: Mathematics content descriptions
ACMSP047 Identify practical activities and everyday events that involve chance. Describe outcomes as ‘likely’ or ‘unlikely’ and identify some events as ‘certain’ or ‘impossible’
National numeracy learning progression Understanding chance - UnC1

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