The vile vendor: questions

Students use a vending machine to get a vile-flavoured drink such as cabbage, smelly sock or rusty nail. The machine serves a can of drink randomly from four slots. Students work out the likelihood of getting each flavour. They then choose a matching probability word: impossible, unlikely, equal, likely or certain. Students then move on to filling the slots with drink flavours to match the given likelihood statements.

Additional details

Year level(s) Year 3
Purpose Student task
Format Interactive
Teaching strategies and pedagogical approaches Concrete Representational Abstract model, Questioning, Culturally responsive pedagogies

Curriculum alignment

Strand and focus Probability
Topics Chance and probability
AC: Mathematics (V9.0) content descriptions

Identify practical activities and everyday events involving chance; describe possible outcomes and events as "likely" or "unlikely" and identify some events as "certain" or "impossible" explaining reasoning

Numeracy progression Understanding chance (P2)

Copyright details


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