The vile vendor: Questions
Students use a vending machine to get a vile-flavoured drink such as cabbage, smelly sock or rusty nail. The machine serves a can of drink randomly from four slots. Students work out the likelihood of getting each flavour. They then choose a matching probability word: impossible, unlikely, equal, likely or certain. Students then move on to filling the slots with drink flavours to match the given likelihood statements.
- Resource details
- Year level
- Year 3
- Purpose
- Student activities
- Strand
- Probability
- Topic
- Chance and probability
- Format
- Interactive
- Australian Curriculum code
- AC9M3P01
- Numeracy progression
- Understanding chance (P2)
- Publisher
- Education Services Australia
- Copyright
- © 2016 Education Services Australia. Creative Commons BY-SA 3.0 AU.
- Keywords
- likelihood
- Other terms
- game

