The vile vendor: Questions

Students use a vending machine to get a vile-flavoured drink such as cabbage, smelly sock or rusty nail. The machine serves a can of drink randomly from four slots. Students work out the likelihood of getting each flavour. They then choose a matching probability word: impossible, unlikely, equal, likely or certain. Students then move on to filling the slots with drink flavours to match the given likelihood statements.

Resource details
Year level
Year 3
Purpose
Student activities
Strand
Probability
Topic
Chance and probability
Format
Interactive
Australian Curriculum code
AC9M3P01
Numeracy progression
Understanding chance (P2)
Publisher
Education Services Australia
Copyright
© 2016 Education Services Australia. Creative Commons BY-SA 3.0 AU.
Keywords
likelihood
Other terms
game