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Chance and game design (8 lessons)
In this sequence of 8 lessons, students describe likelihood using fractions, decimals and percentages, represent probabilities, and analyse results from chance trials.
Additional details |
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| Year level(s) | Year 6 |
|---|---|
| Audience | Teacher |
| Purpose | Teaching resource |
| Format | Web page |
| Teaching strategies and pedagogical approaches | Worked examples, Questioning, Explicit teaching, Concrete Representational Abstract model, Mathematics investigation |
| Keywords | theoretical probabilities, experiemntal probabilities, sample space, summative assessment |
Curriculum alignment |
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| Curriculum connections | Numeracy |
| Strand and focus | Probability |
| Topics | Chance and probability |
| AC: Mathematics (V9.0) content descriptions |
AC9M6P02
Conduct repeated chance experiments and run simulations with an increasing number of trials using digital tools; compare observations with expected results and discuss the effect on variation of increasing the number of trials
AC9M6P01
Recognise that probabilities lie on numerical scales of 0 - 1 or 0% - 100% and use estimation to assign probabilities that events occur in a given context, using common fractions, percentages and decimals |
| Numeracy progression |
Understanding chance (P4)
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Copyright details |
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| Organisation | Victoria State Government Department of Education |
| Copyright | © State Government of Victoria. Creative Commons BY 4.0. |