Using games and storybooks
Games and storybooks are great resources to use in the classroom and are engaging for students. To be an effective teaching tool, the maths involved in the game or story needs to be made explicit. Games and books can be used at any level, not just in the primary years.
Games provide students with opportunities to follow rules (an algorithm), plan a strategy (problem-solving) and often need a good understanding of probability. Devising their own game will enable students to practise these skills and enhance communication skills.
A good story can engage students, develop their vocabulary and show how maths is all around us. To deepen understanding, follow a story with related maths activities.