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Games from around the world
View the eight games and choose ones which are of interest to your students.
Additional details |
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| Year level(s) | Year 3, Year 4, Year 5, Year 6 |
|---|---|
| Audience | Teacher |
| Purpose | Teaching resource, Teaching strategies |
| Format | Web page |
| Teaching strategies and pedagogical approaches | Culturally responsive pedagogies |
| Keywords | maths games |
Curriculum alignment |
|
| Strand and focus | Number |
| Topics | Operating with number, Properties of number |
Copyright details |
|
| Organisation | NRICH |
| Copyright | © Crown Copyright. Free-for-education material. |
Related resources
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Multiplication: What is a Plocoroo?
In this sequence of two tasks, students use an animal flip book to explore the multiplicative idea of 'for each' by determining the number of possible animal combinations, represented as a Cartesian product.
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Integers (6 lessons)
In this sequence of 6 lessons, students compare, and combine positive and negative integers using number lines, symbols, and real-world contexts like temperature and budgets.
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Multiplicative thinking (10 lessons)
In this sequence of 10 lessons, students identify number properties, multiply and divide by powers of 10, and solve multiplicative problems and equations.
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Decimal fractions (8 lessons)
In this sequence of 8 lessons, students compare and order decimals beyond hundredths, represent them on number lines, and apply them in real-world contexts.
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Place value structures (8 lessons)
In this sequence of 8 lessons, students analyse and model large numbers using place value patterns, then solve addition and subtraction problems using estimation and reasoning.
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Additive strategies (10 lessons)
In this sequence of 10 lessons, students represent, add, and subtract whole numbers and decimals using charts, area models and number lines, and solve worded problems.
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Multiplication: Trays of arrays
Students learn to use the properties of multiplication to solve multiplication problems which are represented as an array.
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Multiplication: reSolve Market
Students learn that the array is a powerful representation of multiplication: rows and columns represent factors, and these factors can be multiplied to find the product.
Resource details